Tag Archive | "gaming"

Bungie’s Marathon coming to the iPad

Monday, June 27, 2011

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Bungie has a charming and informative post on their blog relaying that an iPad version of Marathon will be hitting the iTunes App Store soon. In an interview with developer Daniel Blezek, Blezek explains why he decided to port Marathon over to iOS: I ask myself that all the time! I got started doing iOS [...]

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Infinity Blade for iOS clears $10 million in earnings

Wednesday, June 8, 2011

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Infinity Blade from Epic was one of the most successful app launches in iTunes history when it debuted late last year. With extremely positive reviews and a reasonable price point, the game grossed over $1.6 million in revenue in just its first few days out on the market. Since then, sales have remained steady enough to [...]

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iOS revenue for EA Mobile is up 100% year over year

Friday, May 6, 2011

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Somewhat overlooked in the news that EA had acquired the Melbourne-based Firemint was an interesting blurb from EA’s earnings conference call yesterday. Not surprisingly, EA’s mobile division is doing gangbusters, with revenue for the past quarter clocking in at $70 million, a 27% increase from the same quarter a year-ago. But EA naturally offers mobile [...]

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EA to acquire Firemint, the developers behind Flight Control and Real Racing

Wednesday, May 4, 2011

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By: John Hiesler When it comes to gaming, and sports gaming in particular, EA is one of the premier development companies around. From the Madden series to NBA Live, EA is in many ways synonymous with hardcore sports console gaming. With respect to mobile devices, however, we’ve often found EA’s titles somewhat lacking. NBA Live [...]

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Apple provides select game deveopers with A5-based iPhone 4s – Report

Thursday, April 21, 2011

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Some interesting news from 9to5Mac who reports that Apple has begun providing select developers with iPhones running the speedy dual-core A5 chip already found in the iPad 2. Apple will reportedly be touting huge speed advancements as one of the major selling points of the iPhone 5 and has already begun giving iPhone 4S devices, [...]

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Steve Jobs iPhone introduction with Mike Tyson’s Punchout theme music [Video]

Tuesday, April 12, 2011

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We were bored and decided to see what Steve Jobs’ original iPhone introduction would sound like set against the theme music from the NES classic, Mike Tyson’s Punchout. If the iPhone is Mike Tyson, would that make Android Buster Douglas? Or maybe the iPhone is Manny Pacquiao and Android is Floyd Mayweather?? Okay, enough Boxing analogies. Enjoy [...]

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Super Mario sculpture created solely out of actual bullets

Friday, April 8, 2011

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There’s an inordinate amount of Super Mario Brothers inspired artwork out in the blogosphere, but this particular piece is especially cool and impressive. Using actual bullets, 45 ACP cartridges to be specific, Thatswhatido created the following sculpture of everyone’s favorite plumber. Also note that some of the bullets were painted to add a little bit of color [...]

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Slice HD brings realistic bloodshed to the iPad

Thursday, April 7, 2011

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Slice HD is an original and “sinister” $3 iPad app that requires users to move around very sharp blades in such a way as to enable the compression of a red “open” button. While trying to manipulate the blades, you have to be careful not to touch the sharp ends lest you get sliced. When [...]

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New Atari app offers 100 classic Atari games for $14.99 – currently available only in New Zealand

Wednesday, April 6, 2011

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Atari recently released an Atari Greatest Hits app that contains an impressive 100 classic Atari Games that encompass both Arcade and Atari 2600 titles. Breaking things down, there are 18 Atari Arcade games like PONG and 96 Atari 2600 games. The app costs $14.99 and is available for both the iPhone and iPad and includes [...]

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Angry Birds Rio nets 10 million downloads in 10 days

Sunday, April 3, 2011

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The Angry Birds freight train just isn’t letting up. Released just 10 days ago, the latest incarnation of Angry Birds, titled Angry Birds Rio, has already netted over 10 million downloads in 10 days. The announcement was made via RovioMobile’s Twitter account (for the iPad mind you) and simply stated, 10 in 10:-) Angry Birds [...]

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Real Racing 2 HD demo showcases full 1080p HD video mirroring

Tuesday, March 29, 2011

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Firemint, the developers behind Real Racing 2 HD (not to mention Flight Control) recently released a video showcasing the ability for Real Racing 2 HD to render out video in full 1080p HD quality using the iPad 2′s video mirroring capabilities. Touch Arcade notes: The game is said to run at a solid 30fps in [...]

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Angry Birds Rio available on iTunes

Monday, March 21, 2011

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Tempter that irritating Angry Birds addiction with the latest installment from Rovio. The birds now find themselves in Rio and are ready to take on new puzzles and new enemies. Check it out on iTunes here.

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Super Mario as a first person shooter [Video]

Saturday, March 19, 2011

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Freddie Wong operates the extremely popular YouTube channel freddiew and has amassed over 1 million subscribers in just one year, making it the 18th most subscribed YouTube channel of all time. How, you ask? Well, with original and expertly produced videos like this – Super Mario as a first person shooter. Amazing. In case you’re wondering, [...]

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Super Mario’s strategy for getting some

Friday, March 18, 2011

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Stuck in the friend zone, Super Mario has a fool proof plan to bypass a relationship and get some no-strings attached action instead. We don’t know if Sir Mario is a fan of Hypnotiq, Sky Vodka, or perhaps, both, but we’ve played Mario bros. enough to know that Alcohol should take him where he needs [...]

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Doodle Jump nets over 10 million downloads in 2 years

Thursday, March 17, 2011

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Doodle Jump has proven to be one of the more popular and resilient iOS apps to ever hit iTunes. Affordable and addictive, Doodle Jump has for some time taken up what seems like a permanent residence on the iTunes list of most popular apps. Released in March of 2009, the developers behind the highly succesful [...]

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Graeme Devine on what makes a good iPad game – 60 fps and no virtual joysticks

Friday, March 11, 2011

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Graeme Devine is a programming legend who began working at Atari when he was just 16 and would later go on to help develop popular titles like Quake III Arena and Halo Wars. In 2009, Devine ended up in Cupertino where as a member of Apple’s iPhone Game Technologies division, he was tasked with improving [...]

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