Well that was quick. Just one week after targeted iOS developers felt they were in the clear after Apple issued a strongly worded response to Lodsys over alleged claims of patent infringement, the patent troll has decided to move forward with its plans regardless. Lodsys today published a sequence of blogposts where it detailed its [...]
Continue reading...Friday, May 27, 2011
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A quick recap from the world of patent trolling. A few weeks back, a patent holding company named Lodsys sent out letters to a number of independent iOS developers claiming that their implementation of in-app purchases infringed on one of Lodsys’ patents. The letters gave developers a 21 day window within which they could strike [...]
Continue reading...Tuesday, May 24, 2011
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Apple yesterday warmed the hearts of developers when it took a stand against Lodsys and effectively sent them a cease and desist letter warning them to stop trying to enforce patents iOS developers are undisputedly licensed under via Apple. Apple’s letter reads in part: “Apple requests that Lodsys immediately withdraw all notice letters sent to [...]
Continue reading...Monday, May 23, 2011
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In what is undoubtedly a huge relief to iOS developers, Apple today issued an official response to Lodsys CEO Mark Small explaining in extreme detail that Apple’s license to Lodsys’ patents extends out to developers. Crafted by Apple’s General Counsel Bruce Sewell, the letter is quite aggressive in its tone and will hopefully scare off [...]
Continue reading...Wednesday, May 18, 2011
This is either an eerie coincidence or bad news for developers. TUAW has heard from a number of developers that there’s something amiss in Apple’s App Store approval process for apps that make use of Apple’s in-app purchasing APIs. As a matter of policy, Apple requires developers to test in-app purchases (IAP) with a test [...]
Continue reading...Tuesday, May 17, 2011
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The Guardian reports that Apple is “actively investigating” the allegation from Lodsys that iOS developers are infringing upon Lodsys owned patents. So far Lodsys has served papers on about a dozen iOS developers who it says are infringing its patent 10/732,102, which it bought in 2004 from the inventor, who filed it in the 1990s, [...]
Continue reading...Monday, April 11, 2011
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Though Apple won’t be allowing Flash to run on its iOS devices anytime soon, we think it’s safe to say that the beef between Apple and Adobe is ancient history. This past September, Apple revised its developer guidelines to allow the use of third party cross development tools like Flash. The updated guidelines read: In [...]
Continue reading...Thursday, April 7, 2011
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With OS X Lion planned for a Summer release, Apple is increasing its efforts to garner user feedback on its next-gen OS. While Apple has long given pre-release copies of OS X to developers who subsequently inform Apple of any bugs or issues they come across, Apple is also seeking the input of non-developers as [...]
Continue reading...Tuesday, April 5, 2011
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Google ostensibly delivered Android to save the masses from a world where one company, Apple, was able to dictate how phones were supposed to look and operate. The result has been a smorgasbord of Android handsets with custom UIs and all sorts of wonky tweaks. But that party is coming to and. Google recently reached [...]
Continue reading...Wednesday, March 30, 2011
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There’s been a lot of talk regarding the alacrity with which this year’s WWDC sold out, with some going so far as to say that Apple needs to retool its annual developer conference to better accommodate the unprecedented number of developers interested in iOS and OS X.
Continue reading...Tuesday, March 29, 2011
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When Steve Jobs took the wraps off of the iPad 2 on March 2, he characteristically took some time to bash the competition. In one memorable tidbit, Jobs boasted of the 65,000 dedicated iPad apps available on iTunes. In contrast, Jobs claimed that there were only 100 apps written exclusively for Android 3.0 (Google’s tablet [...]
Continue reading...Friday, March 11, 2011
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Graeme Devine is a programming legend who began working at Atari when he was just 16 and would later go on to help develop popular titles like Quake III Arena and Halo Wars. In 2009, Devine ended up in Cupertino where as a member of Apple’s iPhone Game Technologies division, he was tasked with improving [...]
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Tuesday, May 31, 2011
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