According to Androidandme, the highly praised Motorola Droid ships with a 512 MB ROM, which means that the Droid only has 256 MB of storage available for apps. That’s pretty pathetic for a phone being positioned as a true iPhone replacement.
As we’ve argued before, the differences in hardware amongst competing smartphones will eventually begin to converge, and the key differentiating factor going forward will be software, and in particular the size and quality of competing mobile app stores. Right now, Apple has a commanding lead with well over 100,000 apps, and it shows no sign of ceding control of that lead anytime soon. But even if the Android Marketplace, by some unforeseen miracle, begins to give the iTunes App Store a run for its money, what good is it really when Droid users, for example, are limited to only256 MB of storage? That’s childs play. Think about it – some of the more popular iPhone games come in at well over 100 MB. Myst, for example, technically takes up over 720 MB of space, but in actually requires 1.5 GB of space. And as developers continue to churn out more advanced and layered software, large app sizes will become more and more commonplace.
The internal specs on the Droid are impressive, and its 3.7-inch screen is reportedly a sight to see, but it’s akin to having a hardware impressing MP3 player than can only store 50 songs at a time. What’s even the point?
Many people have been quick to place the Droid on the same playing field as the iPhone, but given its inability to house a large number of apps, or even a few apps that check in with hefty payloads, how can you even make that kind of comparison?