At QuakeCon 2010 this week, id co-founder and Doom developer John Carmack took the stage to show off the upcoming id Tech 5 gaming engine which is capable of operating at an impressive 60 frames per second, a faster framerate than both Doom Classic and Doom Resurrection. Carmack noted, while demoing an upcoming iOS title, that playback works great not just on the iPhone 4, but even on the second-gen iPhone. Even cooler, Carmack explained, was using it on the iPad.
Back in the summer of 2008, Carmack was enthused about the prospect of gaming titles on the iPhone, noting: “[The] iPhone is more powerful than a Nintendo DS and PSP combined.”
And from the comments at Kotaku:
I was in the room when he showed this off. THIS VIDEO DOES NOT DO IT JUSTICE. There was absolutely no frame skipping whatsoever, and the picture was smooth as silk. This guy knows WTF he is doing. His keynote speech was more than a tadbit longwinded though. It was basically 2 hours of him talking about things like Ambient occlusion, Mega textures and CPU scaling. Absolute nerd porn, but most of the people in the front of the room promptly left within 15 minutes or so.