TUAW has a fascinating read on how Ngmoco went to work developing Eliminate, a kick-ass first person shooter.
Continue reading...Wednesday, March 10, 2010
Well, it’s finally here. Street Fighter IV is now available for the iPhone. Now before you get all excited and rush over to iTunes to download it, you might be well advised to take a look at TUAWs’ review of the app. Before you go press buy, though, I’ll also tell you that I got a [...]
Continue reading...Tuesday, March 9, 2010
For a company as historically disinterested in gaming as Apple, it’s somewhat ironic that the iTunes App Store is largely anchored by the popularity of games. Looking forward, Apple’s involvement in gaming is about to be taken a step further in light of the excitement developers are showing over the upcoming iPad, and more recently, [...]
Continue reading...Friday, March 5, 2010
Less than two weeks ago, Ngmoco (of Rolando fame) purchased Freeverse, a wildly successful iPhone development company behind popular titleslike Flick Fishing and Skee Ball. With the advent of in-app purchasing, Ngmoco has found that its more advantageous to give away its games for free and recoup the costs later via in-app purchases. While some early [...]
Continue reading...Tuesday, February 23, 2010
Just days after Freeverse announced that it had sold over 5 million apps comes news via TechCrunch that Ngmoco, a top iPhone game publisher with widely recognized titles like Rolando and Touch Pets, has purchased Freeverse after securing $25 million in venture capital. Most of Freeverse’s apps sell for $0.99, and a good number of [...]
Continue reading...Monday, February 22, 2010
In late June of last year, game developer Freeverse announced that they had sold over 1 million copies of their popular iPhone and iPod Touch app Flick Fishing. Since then, Freeverse has had continued success on the iTunes App Store as they recently announced that their library of apps have now been downloaded over 5 [...]
Continue reading...Monday, February 15, 2010
A few weeks ago, Gameloft released its financial results for 2009 and made a point of highlighting all of its revenue derived from the iTunes App Store. When the dust settled, Gameloft netted about $25 million in revenue from app sales to iPhone and iPod Touch users, and in the fourth quarter of 2009 alone, [...]
Continue reading...Friday, February 5, 2010
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Electronista reports: The iPhone platform is more popular to write games for than the Nintendo DS and Sony PSP, according to a new study from Game Developer Research. Demand for the iPhone has surged to where about 19 percent of all game developers are writing for the iPhone and iPod touch. The figure is more than [...]
Continue reading...Wednesday, February 3, 2010
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Nothing like a shroom trip to turn the iPhone into the iPad! via digg
Continue reading...Tuesday, January 26, 2010
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This comic is f’n hilarious and one of the best we’ve seen. Much props to Pidjin for coming up with this piece of Apple/Nerd comedy gold.
Continue reading...Tuesday, January 19, 2010
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First announced in August, Grand Theft Auto: Chinatown Wars is finally available in the iTunes app store for $9.99. Chinatown Wars is a recent addition to the GTA franchise, and was originally popularized on the Nintendo DS where both critics and users heaped praise upon it. From the looks of it, Rockstar has maintained the [...]
Continue reading...Monday, January 11, 2010
In early September, Gameloft announced that its line of iPhone apps, which include top selling titles such as Gangstar: West Coast hustle, Assassin’s Creed, Avatar, NOVA, and NFL 2010, had topped 6 million downloads in just over 12 months - amounting to about 500,000 downloads a month. Since then, Gameloft has been on a tear, having [...]
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Wednesday, March 10, 2010
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